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The Iconic Puzzle Game Didn't Triumph at The Game Awards — An Additional Classification Could Fix That

Whenever a major prize-giving event draws close, one notices a clamor for the addition fresh award types to honor overlooked contributions and satisfy the hearts of fans who have specialized interests.

Another commentator made the case advocating for terror-themed awards. That would rule. So would strategy board titles, this being a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front because like all single-minded supporters, I possess a compelling case backing this proposal is the most urgent and significant. Here's the proposal: We need an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works isn't exact; it’s very subjective, and typically generate discussions concluding with vague boundaries. This explains why movie academies don’t do it. However, it represents a necessary evil in the world of interactive entertainment, that demonstrate such variety they hardly constitute as a single art form.

For the full spectrum of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to compete fairly, classification by type becomes crucial.

Current Gaming Award Categories

The major gaming awards presently include genre categories for Action, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Together, these classifications successfully include a lot of ground, and you can find room accommodating various experiences.

Different situation exists for puzzle games. There’s simply nowhere to accommodate them. Examine these examples from outstanding current releases, all very different: the architectural riddles in a particular game, the pulse-pounding block-matching of another game, thought-provoking social scenarios in another game. Where could they possibly go between these six categories? Simply put, no category fits.

Recognition Challenges

Numerous examples exist of brilliant puzzle games released every year that have no home in entertainment awards, if they accidentally match classification types such as Mobile Game, VR/AR Game, or the intensely contested independent game categories.

  • A renowned logic title received no recognition in any category during that awards season
  • A different innovative game missed out in 2019
  • Well-received sorting experience received no acknowledgment in 2021
  • Limited numbers of puzzle games scraped into niche award types

Value of Brain-Teasers

Commonly they're small games, but the art in brain-teasers is of massive significance. Famous handheld logic titles rank among most engaged experiences worldwide maintaining this status for over a decade.

The famous puzzle experience challenges popular creative games for the title of most purchased experience; it additionally competes for best game of all time. Logic titles represent cornerstones for gaming as medium, while interacting with diverse game types.

The Solution and Justification

Brain-teasers wouldn't encounter that issue. It would be easy to populate a field of five interesting, varied, worthy titles annually without trouble — actually, with challenge, given the need to exclude many worthy titles.

Restating the point, these represent titles lacking appropriate categories in important events. Brain-teaser creators function at the hard edge of video game design, developing some of the purest expressions of the video game form. Similar to cinema stunt performers, they warrant appreciation. Don't make them wait 35 years.

KB
About the author

Kenneth Bell

A seasoned casino analyst with over a decade of experience in gaming strategy and UK gambling regulations.

RouletteMax UK

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